Game Analysis: Super Mario Galaxy

Summary

  • I chose Super Mario Galaxy for my analysis. It is a 3D platformer focused on obstacle courses, collecting, and, of course, saving Princess Peach from Bowser. I chose it due to the fact that it has always been a special and nostalgic game in my heart. I personally believe it is the best of the Mario games.

Game Play Analysis

Formal Elements
The Basics
Name of the gameSuper Mario Galaxy
The platformOriginally on the Wii, but the version I played was on the Nintendo Switch
Time played (should be at least 30 minutes)2 hours
If you could work on this game (change it), what would you change and why?I would make the camera work similar to how it does in Super Mario Odyssey, where you can move it freely instead of stiffly in one direction.
PlayersNOTES
How many players are supported?1-2
Does it need to be an exact number?No
How does this affect play?The second player controls the cursor used to collect star bits, but doesn’t get to do much else

First player is unaffected
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.
Objectives/GoalsNOTES
What are the players trying to do?Collection – Collect stars in order to power the Comet Observatory, thus allowing you to save Princess Peach
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).
Rules/Mechanics
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.
ControlsNOTES
What controls are used?L Joystick – Move Mario

R Joystick – Change Camera View

A/B Button – Jump, Swim

X/Y Button – Spin

ZL – Crouch

ZR – Shoot Star Bit

L – Camera Reset

R – Reset Pointer

+ – Pause Menu

– Suspend Menu
Was there a clear introductory tutorial?Yes, then you find the other controls via billboards throughout the levels
Were they easy to understand or did you find yourself spamming the controller?They were very easy to understand, but I find myself mixing up some of them due to muscle memory with other games combined with getting used to the Switch controls since I was a little more used to the Wii ones
Resources & Resource ManagementNOTES
What kinds of resources do players control?Star Bits, Stars, Health, Lives, Coins
How are they maintained during play?Star Bits – Counter in the bottom center

Lives – Counter in the bottom left corner

Coins – Counter in the bottom right corner

Stars – Counter in the top left corner

Health – A circle in the top left corner, the highest without a Life Mushroom (not to be confused with a 1-Up Mushroom) is 3
What is their role?Star Bits – The currency of sorts of the game. Used to feed Lumas in exchange for power ups or even more Galaxies. Can also be used to stun enemies.

Lives – Keep you from getting a Game Over

Coins – If your health is lower than 3 (or if it’s at 4 or 5 if you have the Life Mushroom), coins will raise it back up

Stars – Used to progress the game, Grand Stars are collected after boss battles and progress you even further than normal ones

Health – Keeps you alive and from losing lives
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)
Game StateNOTES
How much information in the game state is visible to the player?Total Information – Most information is available to the player, either through the tutorial at the beginning, basic Mario game knowledge, through various billboards, or just on the screen
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.
SequencingNOTES
In what order do players take their actions?Real-Time
How does play flow from one action to another?Unlike standard Mario games, SMG doesn’t have a time limit on it’s levels. However, some levels call for you to be quick, others call for you to slow down
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.
Player InteractionCooperation
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.
Theme & NarrativeNOTES
Does it have an actual story structure?Yes
Is it based on a historical event (or similar)?No
Does the theme or narrative help you know how to play?Yes, somewhat
Does it have emotional impacts?Yes
Also, look for en media res (does it start in the middle of the game)?No
The Elements in MotionNOTES
How do the different elements interact?Very well
What is the gameplay like?It can be frustrating at times, but the astounding soundtrack also makes it calming
Is it effective?Yes
Are there any points where the design choices break down?No
Design CritiqueNOTES
Why did the designer make these particular choices?The designer likely made these choices in order to make the game look very appealing. Space is beautiful, and SMG really does acknowledge that. The game is also challenging, but not too much so.
Why this set of resources?Since the Mario franchise is so big, it becomes a challenge to make each game stand out, while also following the formula.
What if they made different decisions?If they hadn’t gone as far as they had with the beauty and sounds, along with the story and lore, SMG might not have been as special to me.
Does the design break down at any point?No
Graphics & SoundNOTES
Does the game art pair well with the mechanics?Absolutely
Did you find any bugs or glitches?Not that I know of/can remember
What about sound?The sounds of the game are very pleasing, at least in my opinion.

As for the soundtrack, many agree SMG has the best soundtrack of any Mario game (some go so far as to say any game ever), myself included. Songs like Comet Observatory (which gets grander and grander as you progress through the game), Luma/Family, and Space Junk Galaxy have and still do make me teary eyed both from their beauty and the sheer nostalgia they bring
Can you spot any technical shortcuts?No
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:Remember that most times you will want to use a spin jump rather than a basic jump

Make sure not to waste too many Star Bits on stunning enemies

When swimming in water or flying as Bee Mario, check the air/fly meter
What challenges do you face, and how do you overcome them?As you progress, the levels get harder, and some (mostly boss levels) can be very frustrating, but if you have power-ups and determination, you can get past them
Is the game fair?Yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?Yes; I haven’t finished it quite yet but I believe I’ve seen that there is an ending for when you collect all the Stars
What is the intended audience?People who are into the Mario franchise, 3D platformers, and a game with good lore.
What is the core, the one thing you do over and over, and is it fun?The core is the challenges in each level and most are very fun

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources

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